The Hunters
You look trustworthy, join our party!

Blue Sun → New Hope → Compass Rose → The Hunters

Date: 62-1048

Our story begins on the planet Newhope. Roland, Charlotte, and Rayna were here to pick up their next shipment and assignment. The Cargo was placed aboard but no assignment accompanied it. Alissa contacted their benefactor, Maloch. The message they received told them to open the crates and follow the instructions inside.

They opened the crates and found a robot inside with instruction to activate him. He turned on and introduced himself at B0Z-792 or Boz for short. He gave them coordinates on the edge of the Blue Sun system to go and receive further instructions.

They head into the spaceport to purchase equipment needed for the voyage. When they return to their docking bay they are approached by 2 agents that show badges of some form. They say they are searching for an escaped convict that is armed and dangerous and want to search their ship. The PC’s make excuses and get inside the ship and make ready to leave. Roland calls for clearance to depart and it is granted so they take off leaving the agents standing in the docking bay. After taking off they search the ship and find the stow-away. Ramus is found and eventually accepted as part of the crew.

It takes a couple of days to travel to the location and once there they make contact with Maloch. He asks them if they are ready to dive deeper down the rabbit hole and get their hands dirty. They agree and Maloch calls them his Hunters. His first mission to to free two young men that are being held captive. They are to travel to Highgate in the Red Sun system and meet with a person called Abernathy who will pass them information needed for their mission.

It takes 2 weeks to travel to Highgate and once there they arrange to meet with Abernathy at a local hotel to have dinner. They meet with him and he passes them the information. Back on their ship they find out they need to infiltrate a base hidden in The Wall. They recon and find the location. Once there they sneak to the outside and Rayna puts a tracking device on the outside control panel that allows her to control it remotely. They wait until the ship that arrives every 3 days leaves and fly their ship to the docking ring. Rayna disables the sensors on the door and they dock and enter the station without notice.

Once on the station they start looking around and find most of the crew in the operations side of the stations eating dinner. They move to the research side and find mainly droids working in the area. Rayna and Charlotte look through the computer system and find that they have been doing experiments on people using nano-biology but they can not tell to what end. Searching the rooms they find the 2 young men in cryo-pods being monitored by a scientist. The group easily dispatch the scientist and prep the pods for transport. Charlotte has never seen cryo-pods like this before, it is of some unknown technology. They open a door to find another patient/prisoner being a feral human being that is hissing and agitated. They quickly close the door and leave it be. As they are getting ready to leave, another droid comes from the operation side coming to check on something. Ramus disables the droid, but not before it gets a signal off. They hurry back toward their ship and are just getting the cryo-pods moved over when the door to the operations side opens up and a guard in full armor walks through. Roland quickly fires on him from surprise and knocks him back. Everyone hustles on to their ship and Rayna cycles the airlock and disables their outer airlock so it will not open without extensive repairs.

The Hunters leave The Wall and head back toward the original Coordinates on the edge of the Blue Sun system.

Flight of the Jasmine's Folly
Shake, Rattle, and Roll

White Sun → Beaumonde → Hastur → Jasmine’s Folly

Our story begins on the moon Hastur in the White Sun system. Jace Malcome, an old military buddy of Issac Collens contacts Issac with an offer to be his partner in starting up a merchant business. After meeting up they agree to set out and make their fortune, but need a crew. Jace puts out an ad on the local net and meets up with several candidates. He ends up hiring Alissa, an engineer; Cash, a Pilot; T.J., a medical doctor; and Blake, a Small Craft Pilot.

Jace sets up the first meeting in the spaceport lounge, where everyone can meet for the first time and make plans for their first run. Once gathered and settling on details, a person by the name of Harold drunkenly stumbles up to the table and points at Jace. He boisterously announces to the entire lounge that Jace owes him money and demands his payment right now. It becomes clear right away that Jace does not know what the man is talking about so Issac immediately attempts to defuse the situation by standing up from the table and speaking to Harold in a calm tone to calm down, all the while leading him away from the table toward the door by his arm. It is clear that Harold is quite plastered and is temporarily side-tracked by Issac’s words.

Meanwhile, Cash, noticing that Issac is distracted, takes his drink and pours it into his own, placing Issac’s empty glass back to its original place. Harold realizes what Issac is attempting and stops him from moving him further away. Harold begins another tirade about how Jace owes him Cr. 10,000 and he wants his money now, that he lost his job because of Jace so he owes him his money. When Issac makes another attempt at diplomacy and attempts to move Harold out the door, Harold takes a wide swing and misses. Issac, giving up on moving Harold any further away, tells him to come back and discuss things once he’s sober and successfully pushes him out the door. Issac then returns to his seat to find he has no drink left in his glass and orders another.

After the encounter with Harold, Jace seems a bit on edge and is eager to finish up their meeting. Their first drop will be on the planet Harvest, once there Jace will find their next job. Everyone agrees to meet at the ship in a couple hours, giving everyone enough time to collect their belongings and pick up anything else needed. Cash and Issac decide to stick around and finish their drinks, while Alissa and T.J. wish to depart and make their way to the ship early. As they head towards the door, Harold enters the lounge with six other people, all carrying different types of clubs looking for trouble. What’s noticeable is Harold no longer appears drunk, he instead looks like he means business. Both Alissa and T.J. immediate move to edge around the room as they do not want to take part in this soon-to-be fight and head out the door once it’s clear.

Harold and his six goons make their way to the table where Jace, Issac, and Cash are sitting, when two young men dressed in matching black clothes stand up from their table and proceed to intervene, standing in between the two groups. Addressing Harold, one of the men, Duke asks what the problem is. Harold exclaims it is none of his business and takes a swing at him with a metal pipe he is carrying. Duke easily dodges the attack and disarms him, the pipe rolling to the side. Harold, shocked by what just happened, panics and slips behind his friends and yells “Get them!” One of the men steps up and takes a swing at Duke with a bat. Once again, he easily dodges the attack and strikes back. Meanwhile, Johnny moves to pick up the fallen metal pipe that Duke had disarmed from Harold. Another of the men sees what he’s up to and attempts to attack him first. Johnny parries the attack and smashes the guys arm with the pipe taking him out of the melee with a broken arm. Then, two more step up and attack Duke who exchanges blows with them, while the last two approaches Johnny a little cautiously.

As this is happening, patrons are scattering for cover or an exit. Issac makes to stand up and Jace grabs his arm asking him where he’s going. Issac explains that he wishes to get a bit closer and see what happens. Jace makes the comment “Here we go again” and stands with him. While the two are conversing, Cash stands up and adds Jace’s drink to his own, then proceeds to walk around the lounge adding abandoned drinks from other tables to his glass.

Duke dodges another attack, spins and sweeps the legs out from underneath his three attackers while Johnny takes out another one of his. As the two young men are engaged in combat, Cash has made is way around the scene and behind Harold. He offers him Cr. 50 and his drink to call things even. Harold looks around noticing that the situation is no longer in his favor and grabs the money and drink. Not really thinking Harold takes a large gulp and spits it out gagging asking “What the Hell is in this?” Grinning, Cash just shrugs his shoulders and says “What ISN’T?” As Harold gagging, bolts for the door. Johnny, noticing this says to the men left standing, “are you sure you wish to continue?” The men turn to Harold to get instructions, notice he’s out the door, and proceed to follow him.

At this point, Jace makes his way to the young men and thank them for the assist. After introductions are made Jace learns that Duke and Johnny don’t have a place to go and offers them a job aboard the ship. They both accept and everyone arrives at the Jasmine’s Folly ready to leave. The ship is fueled and ready to go, Cash sets a course for Harvest giving the crew 5 hours to settle in to their new home.

Upon arrival at Harvest the intrepid crew makes their rendezvous, drop off their cargo, and checks out the local scene. T.J. and Cash head out to pick up needed medical supplies for the med bay, Alissa makes her way to the nearest mechanics shop and finds an old droid and parts as a side project, and Jace sets up their next supply run. A few hours later, everyone is back on the ship and new cargo loaded. Cash sets course for Whittier, a short 2 days away. During the trip T.J examines Duke and Johnny in order to access the reason why they have no memories before their time in the lounge on Hastur. His findings are in-conclusive.

On approach to Whittier, Cash receives direction to proceed to the industrial facility that ordered the parts being shipped. Once there, representatives from Trinity Corp. were already waiting outside the facility to receive and sign for the cargo. While unloading, Issac happened to be outside looking around and noticed the facility appeared to be heavily fortified with guards and made mention of this fact to Jace.

Just as the last crate was unloaded onto the transport, a large planet quake struck causing major damage to the Trinity Corp. facility and surrounding areas. One of the crates slid off the transport and landed on one of their workers. Another worker who happened to be close to the other reported that the first was injured badly and shouted for medical assistance. T.J. came out from the ship in order to assist and had the man taken aboard ship in order to be able to stabilize him. It was decided by everyone that the crew would deliver the injured person to the nearest city. Cash did make note that the planet quake could have been more widespread and they city might be in no shape to take him. The Trinity official asked that if the city was in no condition to help they asked if you could send a message to Harvest on an encoded Trinity frequency and let them know they need help.

When they reached the city they find it in a state of emergency and learn that the entire planet has been affected and so set course for space. Discussing their options, Cash suggests transporting the injured worker to Zephyr, however Jace disagrees as Zephyr is not much more than water with a few boats. Instead, Jace decides to drop him off on a Republic world called Ita where there will be better facilities. Cash is very uneasy with this decision, expressing that he does not want to be there. They come to a compromise; one where Cash does not need to leave ship and their stay will be as short as possible. As soon as they reach atmo Blake took the injured worker in the shuttle down to the hospital. While Blake is en-route, they get within network range and Jace lines up new cargo. With a new job lined up Cash makes for port.

As they approach Ita a couple things occur. Alissa has been observing and evaluating the strange device that Duke had previously given to her (on loan) to find out what it was. At one point the lights on this device began flashing erratically and then shut off completely. Meanwhile, in med bay, T.J. was in the process of questioning Duke and Johnny trying to ascertain their mental state. He turns for a moment to make notes, and as he turns back toward the two young men they are no longer there. It is at this point when T.J. comms Alissa and asks if anything strange is happening with the device. She relays what had happened, strangely enough as the device turned off it was at that point Duke and Johnny had both disappeared. T.J. reports to Jace what happened and they all search the ship to find that both Duke and Johnny are indeed no longer aboard.

Welcome Aboard, Again...
Maloch Splits the Party.

Deep Space → Compass Rose → The Hunters

The Hunters, after a successful rescue mission, were relaxing on their way back to their randevu point just outside the Blue Sun system. The two week journey had indeed been relaxing and everyone at ease, but they were definitely ready for change, and that’s what they got. Before reaching their meeting place, B0z received a message from Maloch informing them of a change in plans. He ordered the crew to make their way to Ita, once there more instructions would be given. Unfortunately, this puts our intrepid hunters in space for another week before reaching their destination.

Two days from their destination to Ita, a strange occurrence happened within the ship. It was a day like any other and Rayna was in the mess hall grabbing a snack. When she looked up from the counter she saw two strange men sitting at the table. Shock prevented her from speaking, or screaming, for moments, but even more disturbing is they looked just as dumbfounded as she was, maybe even more. Composing herself, Rayna sends out a ship-wide com announcing that we have new passengers. Ramus comes in with gun ready, Roland with gun pointed at the newcomers, and Charlotte came in and stopped dead. Having worked with the chryo-tubes more than the rest of them she recognized the two men at once as the same two who are in the tubes.

The two men introduce themselves as Duke and Johnny. They explain that they were just speaking to someone on another ship and with a short blink of an eye they ended up here sitting at the table. Johnny makes comment that they don’t have any idea who they are or how they got here. After determining that they are not a danger, Charlotte leads everyone to the med bay where the cryo-tanks have been stored. Both Duke and Johnny are quite shaken when they see themselves in cryo-stasis. It is at this time that Ramus mentions that during analysis, Charlotte had found and given a small device to him for examination since she had no idea how it operated or what it was made of. During his observation of the device he noticed that it lit up like a dance club for a moment and then returned to a steady rhythm.

Unsure of how to proceed, the two men are given rooms and told to settle in for the remainder of the trip to Ita.

Once on the planet Ita, B0z receives a recorded message from Maloch with further instructions. He has asked Roland and Charlotte to go to Ita Prime and speak with Thomas Edgecomb and help him out with his predicament. Ramus and Rayna will then need to travel to Whittier to find and possibly rescue Abernathy who went missing after the planet quake. He was there doing research for Maloch. He was originally at Whittier Prime but found information that led him to Kenai Provence. That was the last Maloch had heard from him. Rayna mentions to Ramus that it may be a good idea to bring Duke and Johnny along to keep an eye on them.

And so the party splits and Ramus, Rayna, Johnny and Duke find themselves in the middle of a planet-wide crisis, the aftermath of the quake left crumpled down buildings, destroyed satellite towers, and tens of thousands if not more injured. Finding one man may prove more difficult than they had originally anticipated. Following several leads that Rayna was able to dig up with the help of her cremates and the two mystery men they were able to trace Abernathy’s last known location to a clearing some 200 miles away. Apparently a couple decades ago someone was raising heard animals in this predominately forested area. They had cleared a large area for the farms and buildings. Now just overgrown fields and a foundation remains. As they were approaching the destination, Johnny flies over an abandoned facility that he recognized from when he was here when the earthquake happened. The proceed on to the clearing, land and look around. They find old tracks that lead into the forest toward the facility so they start their journey following the tracks. Before they could reach the facility however they were waylaid by a large, ferocious beast that charged at them on two legs. The party manage to surround it and after a long fight, both ranged and melee, the beast finally went down.

To be continued….

Side Trip

White Sun → Whittier → Ita → Jasmine’s Folly

You confirm that Duke and Johnny are no longer on the ship after a quick search. You don’t have time to do a thorough search as you are about to enter atmo on Ita. Once through, you establish comms with the space port and make arrangements for Blake to transport the injured person directly to a hospital while the ship heads for Ita Prime. Once docked Jace heads out to track down a lead on some cargo. About 4 hours later Jace comes stumbling back in looking like he was beat near to death. Dr. Foust takes him to the med bay and treats him while Issac Searches the data pad he had on him for information as to what happened. Issac finds that Jace had lined up some cargo and was to meet with them in about an hour. Issac and Cash head to the meeting and find the ESS has a load of supplies and medicine they want delivered to Whittier to help with the planet quake relief, but they are not sure if Republic customs will let the supplies off planet because some of the medical supplies are not allowed for transport to Independent worlds. Issac accepts the job and proceeds to the docks to receive the cargo. As expected customs make protest to some of the items, but Issac shows the customs agent his Republic ID and he begins to stutter and stammer his apologies and lets them proceed with their loading and departure.

On the 2 hour journey back to Whittier to deliver the cargo, Issac studied the data pad he received from Jace and also found an entry with coordinates on it. He asks Cash where it is and finds it is a stationary location between White Sun and Red Sun with nothing there. Perplexed by the entry they continue their mission and deliver the cargo to the Kenai Provence on Whittier as instructed and then make for space again. Cash notes that if Issac plans on going to those coordinates, they will need to stop at Ghost or Abigale to refuel. Issac says that Jace should be conscious soon to discuss the coordinates, but decides to head to the closest re-fueling location just in case. Dr. Faust revives Jace and Issac asks him about what happened and the coordinates. Jace tells of how he was captured by some men that took him to meet with Donavic. Jace said he had worked for Donavic some time back and left his organization. Donavic feels that once someone is in his organization they are always in and asked him to retrieve something for him. He initially refused but Donavic did not like that answer and had him “persuaded” to see things differently. Jace was told to go to the coordinates where there is the remains of a ship. On this ship in the computer system is a Hyperdyne Secure Data Vault that Donavic wants.

Wanting to get this over with, the Jasmine’s Folly makes it way to the mysterious coordinates. They indeed found the remains of a ship at the coordinates though it was not just any ship. It was a carrier by the name of Razor, the pride of the Republic fleet. Both Cash and Issac had served on the Razor and were dismayed to see it here destroyed as there had been no news of it’s destruction. After a quick scan, Cash finds it strange that there is no debris field and surmises this ship had been towed to this location. He also finds a part of the ship that is still pressurized and sets a course to a docking ring in that area. It is decided that Jace will stay on board and monitor the situation from here and Blake will take the shuttle and search the wreckage of the hanger bay on the lower side for anything salvageable.

Upon entering the ship they find the inside of the ship to look like a war zone, only emergency lighting is available and most systems are off line. The arrived in the quarters area of the ship where quarters are located and supporting services. After getting his bearings, Cash identifies 3 locations of interest to check out on their way to the bridge, a quartermaster supply room, his old quarters, and a weapons locker. They make their way to the supply room and find it untouched. Alissa bypasses the lock and gains them entry. They decide to move on and return to move what is here to their ship. Cash grabs a rucksack and throws some items in and takes it with. The next stop is Cash’s old quarters. Once they arrive there, Cash looks around his bunk area and finds that an engraving that he put in the wall is not there. The group takes a bit of time to search unopened quarters in the area and they all find differing forms of armor to wear. From there they make their way to the the armory. As they near their objective, they hear scuttling noises and growls. They find 2 beasts scavenging through debris and as soon as the beasts see them, they attack. They quickly defeat the beasts and T.J. examines them. He determines they are humans that have been mutated some time ago, but does not know how it happened. The continue on their way and find the armory has been ransacked. After a bit a searching T.J. does find a pistol that he can use.

They make their way to the elevator shaft and come in contact with more of the mutated humans and once again dispatch them. They start the climb up the elevator shaft and after a few stops along the way. Once to the top level they quietly make their way to the command center that houses the main computer interface. They open the door and find four more beasts in here including a very large one. They attack and eventually prevail over them. They locate the secure data vault and Alissa finds some data remnants in the computer showing some video footage of what looks like Republic Special Forces units attacking beasts in the corridors of the ship. This footage was dated 1037, some 11 years earlier which does not make sense to Cash as he served on the Razor from 1039 – 1043. They discussed their options for leaving and found a way to use a bridge crew escape pod to leave the ship. On their way to the evacuation point, they stopped at the awards wall and found the ship plaque and sure enough, this was the Razor. After they were back on their ship, Blake said he found some items to salvage that should bring in some coin. They move the ship down and fill their cargo hold and then set off for port.


White Sun → Whittier → Ita → Compass Rose → The Hunters

Roland and Charlotte make their way to the Stardust Lounge to meet with Thomas Edgecomb. They were told to look for a man at the bar wearing a blue suit. As then entered they find the person and he asks them to follow him. He leads them to a private room where after entering the room they realize they had just walked through a portable body scanner and the person off to the side of the room comments “Their clean.” The person they were following directs them into the next room where a middle aged gentleman sits reading a data pad. He looks up when you enter, stands up to greet you.

"Mr. Edgecomb I presume?" says Roland.

"Actually no." replies the man. "My name is President McGuire, but you may call me Markus. I am sure you have heard of the planet quake on Whittier; Well, I am originally from there in the area around Kenai Provence. I want to send help to them and have gathered medicine and supplies that they need and I would like you to transport it there."

"That shouldn’t be a problem Mr. Presi… uh… Markus." stammered Roland.

"Well actually, that is the problem. As Ita is a member of the Republic, all shipping and trade that leaves the planet falls under their guidelines and some of the medicine will be considered contraband being destined for Whittier which is an Independent world." replies Markus.

"What about the ESS, can they help?" interjects Charlotte

"That is a good idea." says Markus, "Why don’t you follow up with them and see if there is a way to transport these supplies through customs. As soon as you find out anything, you can contact the real Thomas Edgecomb and he can assist with any other details."

Roland looks at Markus curiously and asks, "Why all the secrecy?"

"This is personal for me and I feel it needs to stay that way." replies Markus "Thank you again for your help on this, I appreciate it."

Roland and Charlotte make there way back out to the street and look for the nearest ESS office. Once there they meet with a representative and make arrangements for the supplies to be turned over to the ESS as which point Roland and Charlotte will be contracted to deliver them to Serenity as surplus for their main distribution center.

When the cargo arrived at the hanger to be loaded, the Republic Customs agent approved the loading as it was heading to another Republic destination. Shortly there after, Roland and Charlotte launched into space and set their course for Serenity, but a few minutes later they were contacted by the ESS and asked to re-direct their shipment to the Kenai Provence on Whittier. With a smirk Roland recalculated their course and set off.

As they approach Whittier Roland is taken aback at the silence of the radio. Usually there would be radio chatter and contact from spaceport control, but there was nothing. It was not until they were close to orbit did they start receiving separate signals from a couple of locations on the surface. One of them was from the Kenai Provence. He replys and gets landing instructions. On approach to the landing zone Roland picks up the location of their shuttle the other team took to locate Abernathy.

On set down Roland and Charlotte are met by an ESS official that thanks them for bringing the supplies and takes charge of getting the ship unloaded. After unloading, They lift off again to find their friends. When getting near the shuttle they fly over a destroyed industrial complex that looks abandoned. They arrive in the clearing where the shuttle is landed and set down. They receive a radio message from Ramus and they meet up in the forest half way to the complex. Ramus and Rayna give them a run down on what has happened since they parted and make their way back to the complex to continue the search for Abernathy.

Rollin' in the deep

White Sun → Whittier → Compass Rose → The Hunters

The group makes their way toward the remains of the industrial complex where they suspect Abernathy had entered the building. Upon entering they find most of the hallways have collapsed and they only direction they can proceed is down a set of stairs that appear to be an emergency exit. The stairs go zig zag back and fourth going down for quite a ways. Ramus estimates they are 80 to 100 feet underground when the stairs come to an end, opening up into a corridor with a T intersection a short ways down.

As they move forward toward the intersection they notice the corridor directly in front of them past the intersection has collapsed and the smell of dirt and decay permeate the air. The only light is coming from dimly lit red emergency lighting that frequently flickers. The group hears the sound of skittering coming from around the corner. The group takes tactical positions ready for anything when three humanoid looking creatures come around the corner. The group quickly realizes that they are not friendly and open fire quickly dispatching their opponents. After the creatures are down Charlotte takes a look at them and determines that they were human at one time though greatly mutated with their skeletal structure protruding from their joints. Now they are no more than feral beasts. She estimates these mutations took place within the last week or so. Roland makes note that they have no idea where Abernathy is and that this place could be crawling with these mutants. Maybe it would be a good idea to just leave now and cut their losses. As they search the area after the battle the find the corridor the right is also collapsed. When looking the other way, they see a glow of light coming from a room.

The glow is coming from an operational computer in this room. After a short time Rayna taps into what remains of the system and determins that there had been an intruder just before the earthquake hit and was placed in the secure holding cells in the security station down on the lab level. Frustrated at not finding direction to the lab level Johnny points at a sign and with a grin says “It is down this way.”

The group decides after finding evidence that Abernathy could still be here they continue searching. They follow the signs to a large elevator indicating they need to descend even deeper into the complex. Ramus and Rayna work together on the system to bypass the security on the elevator and soon the group was heading down. When the elevator reached the bottom, Ramus guessed they were at least a kilometer underground.

The door opened up and they found them selves in an area with long corridors and very few doors. They kept following the signs to the security station and soon came across a couple of doors. When they examined them, they appear to be entrances into research facilities. Labeled with obscure names like Diamond and Blue. They also noticed that they were all locked. The decision was made to continue and come back to investigate later if time presented itself.

As they approached the last corner before the security station, they kept hearing scraping and banging noises. They quietly approached and peeked around the corner to find 4 more of the mutant creatures trying to get through a security door, one of them being quite large. The group comes up with a plan to sneak attack them to try and get the jump on them. Roland lines up with his laser pistol and scores a great hit on the main creature. With an chaotic exchange of gunfire and creature slashes the melee finally comes to an end with Rayna scoring an amazing shot on the last one. All said and done Roland and Ramus look a little worse for wear, but everyone survived the encounter.

Surveying the room they determined they had arrived at the security station and the door the creatures were trying to get through was a security door. Rayna and Ramus attempt to bypass the doors security, but do no avail. Frustrated Rayna pounds her fist against the door. Johnny looks around and finds the remains of a uniform in one of the corners that has a Trinity Corp. ID badge attached to it, tossing it to Rayna, he says “Give this a try.” To her bewilderment the door unlocks.

Inside they find Abernathy locked in a holding cell by himself looking emaciated. They give him some food and water and get him recovered enough to make his way from the facility.

While Abernathy was recovering, Roland asked him what he was doing here and Abernathy was hesitant to give an answer, flicking his eyes toward Johnny and Duke. Eventually he said that he was here looking into what Trinity Corp labeled Project Blue. Rayna mentions that they saw a lab with that label on the way in.

As soon as Abernathy is ready to travel, they start making their way back toward the Project Blue Lab. Once there Rayna bypasses the security on the door and they enter to find the entire lab complex has been buried during the quake. Performing a quick search, they find nothing and decide to head back to the ship. The trip back is uneventful other than having to stop a few times to let Abernathy rest. Once back at the ship, the crew docks the shuttle and makes for space. Abernathy asks to be taken to Haven. Roland set the course and they set off.


White Sun → Compass Rose → The Hunters

As the crew of the Compass Rose make their way toward Harvest they talk with Abernathy about what happened on Whittier. He is reluctant as he does not know how much Maloch wishes to be revealed. The trip is uneventful and when they arrive, Johnny and Charlotte take Abernathy home with their shuttle.

After their return the group decides to venture into Harvest Prime to get some supplies. On their way out of the Space Port they notice a group of tourists standing around a very harassed looking man in the uniform of DeltaV Space Lines. As they near they hear the man explaining that their flight has been canceled due to mechanical problems and they did not have any ships in reserve here. The tourists complain even more and the porter gets even more frustrated.

The crew all look at each other for confirmation, with some small reservations they agree to offer their ship if it’s all right with Maloch. Word from B0z confirms that they are free to loan the ship and Roland went to investigate the situation further. Rayna took it upon herself to calm the people, explaining that they may have a ride after all. Meanwhile, Roland finds out that the tourists were on charter to the moon Ramba, but that ship had a mechanical failure and there’s no possibility of it being repaired in time.

The porter looks at all of the crew and comes to the realization that these people no doubt have a ship. He asks if that is the case and Roland tells him that we do indeed and would be glad to offer it for these people under the right conditions. The porter looks at the tourists and explains that he may have just found a ship for them to travel on and he would be back shortly as soon as all the details had been resolved. The porter and Rayna step to an office where they negotiate pay and compensation for the trip. In the end the group gets a week paid vacation at a resort while waiting for the return journey.

A short time later the porter and Rayna come out and tell the tourist that they have secured the services of the Compass Rose to take them to and from their destination. He introduces Roland to them he leads them to their ship. After getting their twelve passengers strapped into the lounge area, they make for space and then the 2 hour trip to Ramba.

On arriving, Roland is taken aback by the lack of islands. There is nothing but water for as far as the eye can see. As he approaches the space port, he sees a structure sitting a hundred meters from the surface of the water in the shape of a giant 10 leafed clover with an oversized stalk. The leaves end up being the landing pads and then you are directed to the center where you drop down to the assigned bay.

Upon landing everyone gathers their things and meets at the docking bay doors. They notice a customs agent coming toward the ship and there is small panic. Roland looks at Johnny and Duke and realize there is going to be a problem as they have no ID, and although Ramus has ID, he doesn’t necessarily wish to be found at the moment. The guest passengers are let out to go through customs and part way through the custom agent has a hardware malfunction that causes a small delay. Rayna notices this and has an idea of how to get her crew mates through. Johnny also notices as well, but instead of seeing it as an opportunity he gets this feeling that something isn’t right about it. However, because Rayna is already in full plan mode, Johnny doesn’t bring it up to the rest of the crew.

Once everyone else is through customs, Rayna sets off an alert on the custom agent’s data pad, he is to report to another location immediately. Thinking that all if clear the agent leaves immediately. The rest of the crew; Duke, Johnny, and Ramus slip off the ship with no problems and joins the rest of the group near the representative of the resort.

The resort they are going to be staying at is called the Poseidon’s Rest. Amped up and ready for some time away from space, they take an underwater craft down to the resort. As they board the craft, the lights are dim and all of the seats seem to be reclined more than normal. As soon as the transport leaves the spaceport and enters the open ocean they see that the roof of the craft is transparisteel and the reclined seats allow for a spectacular view of the surrounding ocean. As the craft speed through the water everyone was amazed at how much light diffused from the surface. The resort representative explains that the ocean is filled with a microscopic crystalline substance that refracts light even to the ocean floor. After the 45 minute ride, the group arrives at the resort. The craft docks and everyone gets out and are directed to checking. Everyone gets checked in and settled in their rooms.

Once there everyone was filled with a sense of wonderment, each going off to explore their interests. Whether it be watching the wildlife out in the ocean, shopping in the mall, or watching different shows and performances. They each got souvenirs, trinkets of the special water that creates light bottled up in a small cheap necklace. Charlotte spent all her time with the different plant and animal exhibits, wishing for samples of everything she could get. Roland, though hesitant at first, could not stay away from the waters of Ramba. Ramus stuck by himself mostly, enjoying time to be relaxed and somewhat free. Others did the same, each felt more at ease than they normally allowed themselves. Before everyone knew it, the week was over and it was time to head back.

With more bags than they started with everyone made their way to check out of the resort. Once there, they found their passengers had also arrived. Everyone had smiles and looked like they had a great time. Some looked as if they wished to stay longer but most looked tired and ready to get back home. After checking out everyone headed to the Compass Rose. As they approach through customs there was only one person on duty and he did not seem like he wanted to be there as everyone passed through without notice. As Roland passed the quietly sighs with relief as he was smuggling a quart of Ramba sea water in his bags.

Off and away on their two hour trip back to Harvest everything seemed pretty placid. Then about 45 minutes into the flight Roland notices a Republic System Defense Boat rapidly approaching on an intercept course. Once in comms reach, the boat identifies itself as the RS Agator and inquires about a passenger by the name of Mr. Brandon Davis. With a bad feeling in his stomach, Roland checks the logs and confirms that this person is on board. The Republic representative from Agator informs Roland that this man is wanted in connection with the explosion on Poseidon’s Paradise resort and is to be considered extremely dangerous. Plans are made to stop the ship and allow the Republic to board, allowing them to capture the fugitive.

Rayna was on the bridge with him and asks her to go check on the guests. He comms Charlotte in the med bay and asks her to meet the soldiers at the forward starboard airlock to cycle them in. She calls to Artemis and they make their way to the stairs. Roland also makes contact with Johnny and Duke in their room and has them prepare for a possible situation. He then heads to the passenger area to check on the passengers and Rayna.

When Rayna leaves the bridge, she makes here way to the lounge area where all of the passengers are. Everything seems as it should. As soon as the ship comes to a halt one of the passengers asks what is going on and Rayna replies that they are stopping to run a routing check on there computer system to make sure everything is in order for the second half of their journey. She realizes that one person from the group is missing and starts to turn around to see where they might be when she is grabbed from behind and has a gun put to her head. A few of the other passengers scream and Brandon Davis waves his gun around telling them to be quiet. Upon hearing Roland’s footsteps coming from the bridge, he turns around keeping Rayna between himself and Roland, putting the gun to her head asks why we have stopped. Roland tells him that they stopped to perform a quick bit of maintenance and that they would be underway shortly. “Then why is there a Republic Gun Ship off our port side?” Brandon let the silence play out for a few seconds to let it sink in that he knew what was going on. “Get this boat moving and don’t stop it until we land on Harvest.” Roland raising his hands backs away saying he will get us moving. He quickly runs back to the bridge and hails the Agator and tells them that Brandon is aware of their presence and wants the ship to get moving so he is going to put the ship in a tight spiral to convince him the ship is moving and then defuse the situation on board. The Republic officer is not happy about the situation, but Roland cuts him off and start the ship moving before he can say anything.

Charlotte feeling the ship start moving again realizes something is wrong and heads back toward the lounge area. Roland sets the ship on autopilot flying in a tight circle and then heads back toward the lounge area. He finds Johnny and Duke in the hall waiting just outside the lounge out of site. As he enters the lounge he explains that we are moving again and back on course for Harvest. Brandon holding Rayna close swings his gun around wildly saying “What are you trying to pull, were going in circles.” he points his gun up at the overhead view ports in the lounge where you can see the swirling space moving in a rhythmic circular pattern. With his hand pointed away Rayna felt her chance was here, she bites his arm that is holding her spins and proceeds to punch him with her force knuckles. She catches him totally unaware knocking the wind from his lungs as he falls to his knees dropping his weapon. Johnny and Duke move around the corner into the lounge and both Johnny and Roland point their weapons at him telling him not to move.

Charlotte comes to the back door to the lounge area and watching through the window sees Rayna turn and punch and Brandon go down and drop his gun. She quickly give a command to Artemis and opens the door. The dog bounds into the room and knocks the assailant over pinning him to the floor. Brandon grabs the dropped gun and turns it on the dog and hits, Artemis yelps and rolls off. Charlotte seeing this goes into a rage pulling her techbow, firing, and hitting Brandon lodging an arrow deep into his shoulder. At this point he falls back to the floor unconscious. Charlotte runs to Artemis and finds the gunshot had just grazed him and he only has a minor flesh wound, no serious damage.

With the situation resolved, Charlotte sedates Brandon, removes the arrow none to gently and then binds his wounds. Roland goes to the bridge and reports to the Agator that the situation is under control and they are coming to a stop to allow docking. He then heads down to the docking ring to cycle them in. Johnny and Duke stay out of sight while the Republic forces are there just in case.

The Republic forces that arrive are efficient with their duties and professional. Taking statements from the crew and passengers as to what happened. They are informed that they will be contacted if further information is needed and wishes them a safe journey back to Harvest. They take Brandon into custody and head back to their ship. Once the Agator had departed, Roland gets the Compass Rose back underway to Harvest. Upon arriving, all of the passengers depart.


White Sun → Deep Space → Jasmine’s Folly

With Jace on the mend and Jasmine’s Folly on its way to Clio, the rendezvous point to drop off the data drive to Donavic, the whole ship was in a somber mood. The crew decided to check out what was on the drive but soon found that it was encrypted and after looking at it, only Dr. Faust recognized pieces of the algorithm as biologic in nature. With a bit of luck, he was able to help Cash get bits and pieces off the drive but nothing conclusive enough to tell the crew what it was about.

Once arrived at the port, Blake and Jace took the shuttle to the drop point. Hours past before the crew noticed the shuttle coming in hot straight for the the landing pad. The shuttle landed hard in front of the ship with no sign of movement. Deciding to take a look, Cash and Issac found Blake inside the shuttle worse for wear and quickly got him to Dr. Faust. After stabilizing him, Blake revealed that he and Jace were jumped by several men, Jace being taken along with the drive and he beaten severely. Blake was able to describe the men and shuttle they left in before passing out.

Cash and Issac spoke with Port Authority and found out that the only shuttle of that model and by that description belonged to the DMC and that it was heading to it’s Operations Control Station in the Delphi Belt. It was not hard for Cash to find out where this station was at and the Jasmine’s Folly was on it’s way.

During the trip to the station Issac had Alissa create an issue in the engines to give them a reason to dock at the DMC station, something that could be repaired quickly. She did this and as they got close to the station, Cash made the distress call. The DMC station was hesitant to let them dock, but in the end Cash convinced them that all they needed was a docking port to keep the ship stationary for a couple of hours until repairs were made. The Jasmine’s Folly docked and the airlocks were even cycled as per standard protocol. About 30 minutes into their “repairs”, Issac made contact with the guard posted by the door and requested help to move something heavy. He told the guard that he had some liquor he could have in exchange for the help. After a few minutes the guard had summoned one of his friends to help and entered the Jasmine’s Folly. Their route to the engine room took them through the cargo bay and to Issac’s relief the guard in the lead took interest in some of the salvaged Republic cargo they had. As Issac was examining an old fighter engine Dr. Faust came up behind the second guard (Jones) and administered a sedative to render him unconscious. As soon as Issac sees this, he clubs the first guard (Simmons) over the head with a piece of equipment. Issac and Cash put on the uniforms beings they were both prior military and could pull off the roll better than the doctor or engineer.

They enter the space station and start exploring. On the docking ring level, they find a cargo storage room and what looks like a security room with windows. They avoid that for the moment and head the other way. They hear a door open and someone say, “Anyone else want to get something to eat?” With no answer, two men walk out of a door around the corner and head away from them down the hall and into another room all the while talking about seeing a rat the night before on his shift. They move down the hallway toward the door the two guards came out of and Issac takes a look inside and sees it is a barracks with several people relaxing and sleeping. He backs out and closes the door. As they come to the next door that the guards had entered, Issac opens the door and looks in and sees it is a dining hall. Dr. Faust seeing this walks purposefully past him and straight to the kitchen door which is not locked. He enters to find a portly chef bent over a stove cooking something in a large pot. T.J. acting fast before he turns around pulls out some Pelorum Root powder and spreads it across several trays of cornbread. Knowing the effects of the powder, anyone who ingests it will suffer from severe stomach cramps and chronic diarrhea. T.J. quickly leaves the kitchen before being discovered.

Back in the hall, Dr. Faust recommends everyone return to the ship and wait for his present to take effect. Other recommend to finish searching this level to see what they can find and if nothing presents itself, then fall back on the doctor’s plan. As they continue they find their only real option is the security room. Both Issac and Cash walk in like the belong there both noting that the entrance to the elevator is behind a lone security guard. Issac says to Cash, “I tell you that rat was huge.” Turning to the security officer he says, “Check camera two and see if you can spot it.” As he turn to look at the monitors, Issac clubs him from behind knocking him unconscious and drags him into the elevator room.

Alissa starts looking through the computer and finds that the lower levels are dedicated to engineering and the upper level is the operation center and the directors private office and quarters. Dr. Faust puts on the uniform of the security guard (Richards) and then they take the elevator up. They notice the elevator can go to the operations level and to the directors quarters, but a key is needed for the above level and none of the security guards has had it. When they get off the elevator, Alissa locks the elevator on this floor and after looking around they enter what appears to be Donavic’s office. After a quick search they find a blood trail leading to a side door. Upon entering they find a room with cells in the back and a chair bolted down in the center. On closer inspection, they notice the walls have been soundproofed and there is blood on the floor by the chair. They find Jace in one of the cells. After looking around some more they find the keys to the cell and Dr. Faust examines him. Jace has been beaten badly and is in need of immediate medical attention. The doctor believes he needs to be treated now and can not wait for the trip back to a hospital. They figure there has to be some form of sick bay on the station so decide to take Jace and try to find it.

At that time the door opens and a very large man walks in shutting the door behind him grinning and cracking his knuckles saying, “It looks like we have guests.” With military precision, Issac raises the light sub machine gun and squeezes of three rounds. The first and second shots reflect off of his body armor. The third round amazingly penetrates the armor. The big man does not even blink, he just stands there. Alissa taking advantage of him not moving fires a round from her pistol hitting him squarely between the eyes. He collapses in a heap on the floor. Issac cautiously moves over there to make sure he is going to stay down and finds that his third shot had killed him on the spot.

While trying to decide on wether to risk moving Jace to the ship med bay or try to find one on the station, the door opens again. This time a man in a medical lab coat walks in and stops in his tracks looking around shocked at what he sees. T.J. takes action and in an authoritative voice calls to him and starts to rattle off all of the issues Jace is inflicted with. This has the intended effect and the newcomer walks over and examines Jace. They both agree that he needs to be treated immediately. They get him on a stretcher and start to move to the door when he stops and asks, “What happened to Warez?” T.J. says, “He is dead, but if we hurry, we can save this man’s life.” “Yes. Yes, you are right.” states the doctor as he starts moving toward the door again.

They take the elevator down and upon passing through the security station, the doctor says, “Where is Richards? He is always here.” People shift to make sure the doctor can not see Richards laying on the floor behind the elevator. The doctor leads them across the hall from the security office into a medical bay. To T.J.‘s surprise there is a full surgical unit here which is unusual for this type of station. They get Jace situated and both the doctor and T.J. get to work. In about 20 min they get him to a stable condition to where he can be transported. Jace is still not out of the woods, but they should have time to get him to a hospital. During this time the doctor tells T.J. that he does not like all he does here, but he owes Donavic for saving his life so he does his medical work for him, keeping people alive from the room above and does not ask questions. T.J. asks why he just doesn’t leave and the doctor explains that you do not just leave Domavic’s service and that he must stay here. He asks T.J. to sedate him so it looks like he was overpowered. Just as T.J. administers the sedative, he whispers in the doctors ear “Don’t eat the cornbread.” The doctors eyes close the he hits him in the face to make it look like he had been overpowered. They quickly take Jace back to their ship, place the unconscious guards back onto the space station. Cash radios the station to let them know that repairs were complete and they they were departing. They cast off and plot a course for Clio which has the closest modern medical facilities.

Archeology... Really?

White Sun → Delphi Belt → Jasmine’s Folly

Upon arrival at Clio, they proceed to get Jace admitted into the hospital with T.J. filling out the paperwork describing his injuries. Issac wants to wait around for a few days to see how his friend is recovering. While planet side, Alissa finally received her manuals that she ordered and has also been continuing looking through the parts that have been occupying the cargo bay. On their way back from picking this equipment up, she and Blake had discussed the creation of a racing ship from the parts and have discovered they have most everything they need to finish it. As Issac seeks out the Engineer for advice on selling the parts he discovers the partially constructed ship and Blake and her explain what they are doing. Seeing a use for a fast second ship they decide to scrap all of the excess parts and keep what is needed for the shuttle also checking the scrap yards here to see if they can find any other parts needed to finish the ship.

After a couple of days they find out that Jace will be in the hospital indefinitely due to his injuries. Issac checking his mail finds a message from a friend from when he took some archaeology classes named Missy saying that she needs his help and give coordinates on Whittier. Not knowing what type of help she needs, the intrepid crew heads that direction.

Upon arriving at Whittier they do a fly over of Whittier Prime and find that it has been destroyed in the planet quake and there was a small refugee camp set up outside the old city. Once at the coordinates they realize they will not be able to land the ship there so they find a secure area about 60 miles away and take the shuttle the last bit. On arriving at the location they find a small camp nestled in the foothills on the side of a mountain.

Missy explains that they had been excavating a ruin of a building and found strange evidence and had sent the data away to the university on Harvest for analysis. About a week later the quake hit and the original dig site had been buried and half of the team was lost. Four weeks have gone by and still no information has came from the University even though they had been getting weekly visits prior to sending the data in. Since the quake the wildlife has been getting more aggressive so they moved their camp here where they could protect themselves easier. That is when she made her new discovery.

She leads them through a series of tunnels and crevices that had opened up during the quake to a large cavern over 1000 meters underground. Spread out in the cave is the ruins of an old city that could have held millions of people. Skyscrapers stretch to the ceiling of the cave where they appear to have been sheared off. Missy explains that they have went in a little ways and have determined that this city is somewhere between 300 and 400 years old which makes no sense to their historical timeline as they colonized this system around 350 years ago and there was no inhabitants prior to that.

They notice movement in the buildings and see a large caterpillar/centipede looking creature heading toward them they decide to ascend back to the surface. Back on the surface Issac explains to Missy that he is not sure how he can help her. She explains that she does not trust the University as they seem to have abandoned them here and asks if he knows of anyone that she could trust and use this information. Unfortunately Issac says he does not. As they are getting ready to depart he does offer them transport off the planet and back to Harvest and they agree.

After retrieving their ship they load up the archaeology camp and head for space. Upon arriving at Harvest they part ways with Issac saying he would let her know if he finds anyone that would be interested.

Investigation - Part 1

White Sun → Harvest → Compass Rose → The Hunters

Once the crew arrives back on Harvest from their vacation, they decide to take a few days to recover. During this time they have a voice conference with Maloch, to which they introduce both Johnny and Duke. Come to find out Maloch knows exactly who they are, having sent the crew to find them in the hidden asteroid. After explaining their adventures with Johnny and Duke and their contributions, Maloch invites both of the men to join up with The Hunters.

Maloch’s next mission for the Hunters involves a trip to Ramba to meet up with Captain Roger Williams in order to find out what really happened with the bombing at Poseidon’s Paradise by Mr. Davis. He feels there is more to this bombing and to this mysterious person than just Republic Terrorism and asks everyone to keep their eyes and minds open to anything out of the ordinary.

Amped up and ready for a new adventure the crew set off for Ramba. Making good time, they arrive only two hours later and quickly set up a meeting with Captain Williams for the next day right before lunch. That evening everyone goes about their own thing pursuing individual interests.

The following day when they meet up with Captain Williams. He is a bit confused about why there’s a need for investigating the bombing further, but out of respect for Maloch answers all of the questions as best as he can. The crew finds out that the bomb parts were traced back to and anti-Republic group on Harvest. After lunch Captain Williams takes them to Poseidon’s Paradise where they can investigate further, looking at both the bomb site and talking with possible witnesses.

Once they arrive at Poseidon’s Paradise and do a little digging the find out that the bomb site was at a private party. After acquiring the guest list and interviewing some of the guests and employees the Hunter’s find out the private party was held for non-other than Caleb Star himself, part-owner of Poseidon’s Paradise and head of Trinity Corp.. They also find out that Caleb had slipped out of the party just before the bomb went off in order to take an important business call in his private suite. Meanwhile, Rayna did her own investigation into Brandon, the person arrested for the bombing. She finds out that Brandon was taken to Serenity, his home planet, where his trial will take place.

With the knowledge they have gained at the crime scene and with talking to Captain Williams, the crew realizes that they have gained all the knowledge they can from this place and decide the next step will be to speak with Brandon and learn more about the terrorist organization responsible for the bomb itself. They travel to Harvest first but find very little information about the terrorist organization beyond what they already knew. It becomes obvious that there’s nothing to gain here so the crew head to Serenity.


Shortly after takeoff everyone gathers together to meet up and discuss their next steps, however once again they find that Johnny and Duke are not aboard the ship. Taken aback, but somewhat used to this phenomenon each member goes about their business.


Johnny and Duke find themselves sitting in a cafeteria in some office building. People are milling around, having what appears to be lunch and conversations roll over them in a wave. Duke looks down at the table and notices another little black box, the save device that keeps appearing whenever they disappear and reappear in random places. With a sigh, he pockets the device and assesses the best way to get out without people noticing. Johnny and Duke make their way out of the building, keeping their pace as nonchalant and heads lowered slightly. Looking for signs of where they ended up this time, the two companions find themselves at Maxwell Enterprises on the planet Kallynda.

With location noted, they send out a message to Roland in order to let them know where they ended up and to request a pick up. However, not knowing if they will disappear again or how long the transmission will take, let alone the journey to get them, they both decide to find a safe place to hide out and keep a low profile. They head toward the space port to get better bearings and immediately notice a higher presence of security the closer they get to port. Keeping to the side streets they watch the comings and goings and notice that the security personnel are definitely searching for someone. Suspicious that they may be the targets, both Johnny and Duke make for the opposite direction and find an abandoned building to lay low. While there for what seem hours, they find themselves back aboard the Compass Rose inside their room.


Johnny and Duke exit their room and find the rest of the crew in the lounge. They proceed to explain what had happened to them. While they were telling everyone about their time on Kallynda Duke spots some movement down the hallway and notices two men dressed in black jumpsuits, just like the ones he and Johnny were wearing when they first appeared, and armor vests over the top of that. They look prepared to attack at any moment and he yells for everyone to take cover and immediately knocks the table over. Thanks to Duke’s quick thinking the rest of the crew are prepared and quickly take control of the situation. After the short firefight, the two unknowns were subdued and disarmed. The crew quickly tie them up and place them in the middle of the galley, where they proceed to gather around them and discuss where they came from and what to do with them. Duke and Johnny both take extra precaution in guarding the two captives as they both recognize the similarities and higher level of training – or different training – as they had armor.




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